![]() ![]() ![]() This world editor is very similar to the COH 1 world editor, so if you have any questions, you could probably go to Youtube and find your answer. To rename the map - Inside Worldbuilder, click on top left drop down menu Scenario > Scenario Properties and change the name. The map overview/preview image will be automatically made and will be present in the exported file, so it will be visible when choosing the map to play on. You will need to do a couple other things to get this map working properly. Map is now available in your CoH2 game to use and play. Note: This is just a primer and tells you how to start and save a map. Next, go to File / Export Package to have it show up in your in-game map list. using the object placement tool, place a map entry point for each player (assign one to each player) Make sure each entry point is in its same player's starting point territory. You will then see colored sectors that were created) (this calculates sectors based on your map points. Note that because the forums dont like the slash (and. Then click on the "ter" toolbar button and look on the right to choose calculate voronoi button. So, to avoid a flood of HOW DO I MAKE MY MAP GO topics, heres a guide to get your custom maps on. Use the object placement tool to place several territory points, fuel points, etc. Assign each starting point to a player (note: it defaults to world, so change it) ![]() Use the object placement tool (toolbar button) to place a starting point for each player. Choose the map size and playable area within that map size. Create a multiplayer map (toolbar button) C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\WorldBuilder_CoH_2.exe ![]()
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